
Online learning program
Perspective Drawing
Eight modules, one continuous thread of spatial logic.
The curriculum moves from foundational geometry through complex multi-point environments. Each module builds directly on the previous one - skipping ahead is possible, but the sequence is deliberate. Expect to spend 4–6 hours per module, with exercises that require a ruler, pencil, and graph paper alongside the video material.
What the picture plane actually is, how the station point determines what you see, and why most beginners misplace both. Exercises use a simple window-frame setup to make the concept physical before it becomes abstract.
One vanishing point, controlled depth, and the specific drawing errors that make interiors look wrong. You will draw a room from scratch using measured proportions, not estimation.
Buildings, boxes, and any rectilinear object with two visible faces. The module covers horizon line placement, how to choose vanishing point distance, and what happens when points are placed too close together.
When the third vanishing point appears, why looking up or down requires it, and how to construct tall structures without distortion. Includes a worm's-eye and bird's-eye exercise using the same building volume.
Rooflines, ramps, stairs, and any surface that breaks from the horizontal. These require auxiliary vanishing points above or below the horizon line - a concept that confuses most intermediate students.
Round forms obey perspective rules too, but differently. This module explains the ellipse degree system, how to inscribe circles in foreshortened squares, and how to construct a cylinder at any orientation.
Shadows have vanishing points too. The module covers solar light (parallel rays) and artificial point-source light separately, with practical construction methods for both interior and exterior scenes.
A final project that combines all previous modules: a street scene with varied building orientations, inclined surfaces, cylindrical elements, and a defined light source. The project is self-assessed against a provided checklist.
How the program is structured for remote study
Each module opens as a sequence of short video lectures - typically 12 to 18 minutes each - followed by a downloadable exercise sheet. The videos are recorded at a drafting table, so you see the hand, the pencil, and the paper at all times. There is no slideshow narration. Mistakes made during recording are left in and discussed, because watching a correction being made is more instructive than a clean demonstration.
Access is permanent after enrolment. The program has no live sessions and no fixed schedule, which suits people who study in fragments across a working week. Forum threads for each module stay open, and questions posted there are answered within two business days.

The first module assumes no prior drawing knowledge. Familiarity with a ruler and basic geometry helps but is not necessary.
Digital tools are not covered. The program is built around hand drafting - the physical feedback of drawing on paper is part of the learning.
Anyone who needs to draw convincing three-dimensional space - whether for concept art, technical illustration, or architectural sketching.